I'm working a variety of tools right now. One is a vector field design tool, and another is a tool for doing region-growing/clustering on mesh faces and vertices. So now I can design an embedded field on a mesh, and then create a cluster error measure that is aware of that field to do field-aware clustering, so the resulting tiling flows very naturally along the field direction.
Nuther one, with denser clusters:
There's a field source at the center:
Slightly more elaborate field:


1 Comments:
It would be great to implement you achievements in Inkscape or something... Good things you do.
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