Monday, October 01, 2007

Exploring ideas for a sound-reactive piece. Been focussing on physics-based ideas, including fluid simulation, rigid-body physics, mass-and-spring systems, and implicit surfaces. Eventual renderings are planned to be very stylized. I like the idea of organic, physics-based underpinnings married to a highly stylized rendering. I was prompted to dig up some Maya plug-ins I wrote a few years ago. The screen shot above is from a plugin that traces streamlines through a Maya force field. Technically interesting in that it requires a cycle in the dependency graph. Couple more samples here and here.


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