Sunday, September 23, 2007



Some fun with Messrs. Navier, Stokes, Horn and Schunk. I started this ages ago, but it was a real headache getting the fluid sim code right. The coarse youtube resolution doesn't do the effect justice -- there's a ton of fine detail that doesn't come through. Nonetheless, you can probably get the gist. Works in real-time.

P.S. if you liked this, you will probably like this and this as well.

5 Comments:

Blogger Robert said...

You have interesting video processing projects. Do you publish any code samples or tutorials?

3:20 PM  
Blogger Kert said...

once again: Amazing!!

8:05 AM  
Blogger margaret atkinson said...

that looks so amazing, Kev. you,sir, are a genius!

8:05 AM  
Blogger info said...

Awesome Awesome Awesome. Would love to see this used on a project somewhere, are you making the code available?

7:07 PM  
Blogger The Method Artist said...

Hey thanks! I've actually open-sourced almost everything but this one, because the (CPU) fluid sim code is a slow, buggy mess.

I've been intending for a long time to rewrite it using a GPU fluid sim, which would allow it to run with bigger than postage stamp size video. Dunno when that's going to happen, though -- they keep us pretty busy at Weta.

7:17 PM  

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